5/28/2023 0 Comments Ioquake download![]() Release 6, November 16 2018: ztm-flexible-hud-r6.zip (baseq3 and missionpack) Release 5, October 11 2018: ztm-flexible-hud-r5.zip (baseq3 and missionpack) ![]() Release 4, May 14 2018: ztm-flexible-hud-r4.zip (baseq3 and missionpack) Release 2, August 30 2014: ztm-flexible-hud-r2.pk3 (baseq3) Release 1, November 7 2013: ztm-flexible-hud-r1.pk3 (baseq3) However, Spearmint Quake 3 does not have cg_stretch 1, cg_drawStatusHead, cg_drawWeaponBar, or hud scaling options. Widescreen support is based on Spearmint Quake 3. 0 uses Q3A code, 1 uses new code (works with FOV cgame communication not being compatible with official Quake 3 QVMs.Ĭg_fovAspectAdjust is based on a formula posted by LordHavoc and implemented in QtZ by Razor. New CvarsĬg_stretch stretch 4:3 HUD to fit screen (default: 0)Ĭg_fovAspectAdjust automatically convert 4:3 cg_fov values to current aspect (default: 0)Ĭg_fovGunAdjust controls gun offset based on FOV. If “vm” directory exists in ioquake3’s baseq3 and missionpack folders rename it to “vm-ioq3”, otherwise it will override the mod files in flexible hud pk3. ![]() Installĭownload : ztm-flexible-hud-r7.zipĭownload the zip and put the flexible hud pk3 files in your baseq3 and missionpack folders. If you’re playing single player, want instagib and/or unlagged modes, or want to host a server for using this mod you would likely have a better experience using Spearmint Quake 3. You can ask for help or provide help to other users on Discord at Clover.moe Community’s #idtech3-general channel. I have no interest in providing support for it or making it work with other mods. This means it will not work on most public servers. You can configure the HUD with cvars listed below.įor the flexible hud mod to be used in multiplayer the server needs to run Quake III Arena (baseq3) or Team Arena (missionpack) and not some other mod, and have pure mode disabled (set sv_pure cvar to 0) or have the flexible hud pk3 files installed on the server. The default changes are that the HUD will be aspect correct and the Quake 3 start server menu will display 8 maps instead of 4. This mod is based on the ioquake3 mod code. ZTM’s Flexible HUD mod for ioquake3 (Quake 3 and Team Arena expansion). Aspect correct widescreen HUD in Quake 3 on q3dm11.
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